Tomorrow at 12:00, like promised, I am starting a terrain piece as promised. It is completely custom built, no templates no nothing.
The generic plan is to build a ruined corner of a building and jut a wall out of it. If time permits, Ill ruin a door on one of the edges.
Like I said, I'm using standard materials, so no greenstuff or plaster. Just plain materials
40k rambling
A Warhammer 40,000 game blog for all my randomnesses
Saturday, November 20, 2010
Terrain in a week, using stuff you already have (and looks okay)
I see a lot of custom game-boards in the warhammer world. The problem is that it can't be customized, so we find the best spots for snipers and its individual flaws.
So what do we do? We make our own terrain that we can take to our events. There isn't too much to work with courtesy of Games workshop, so we make our own. When its all said and done, we either quit of we dont know where to start.
We start at the beginning, and We will attempt to create an entire piece of terrain in a week. I have a really busy week so I will need some dedication to pull it all off.
Not only will it take a week, I will only use stuff we got from our kits and models. i.e. paints, cardboard, unused sprues etc.
If you want to you are more than welcome to join me. in fact I invite you to join me! The challenge begins tomorrow at 12:00
So what do we do? We make our own terrain that we can take to our events. There isn't too much to work with courtesy of Games workshop, so we make our own. When its all said and done, we either quit of we dont know where to start.
We start at the beginning, and We will attempt to create an entire piece of terrain in a week. I have a really busy week so I will need some dedication to pull it all off.
Not only will it take a week, I will only use stuff we got from our kits and models. i.e. paints, cardboard, unused sprues etc.
If you want to you are more than welcome to join me. in fact I invite you to join me! The challenge begins tomorrow at 12:00
Wednesday, November 17, 2010
A beginners guide to gameplay part A /1/ q/ who's counting
If by some freak circumstance you stumbled this blog. Get out. I enjoy guests, but I like people who actually care about the game.
The Warhammer 40k world has a variety of races to be played, and half the battle is finding which works for you.
I recommend choosing a race that looks good for you.
There are 2 different off the table types of armies. The kind that are cheap to buy, but don't have a lot of units on the table
And the kind that are more costly, and have a lot more units on the table.
When I say units, I mean wads of people / monsters.
There are 9 general races that can be played, Space Marines, Chaos Space Marines, Tau, Eldar, Orks, Dark Eldar, Tyranids, Imperial Guard, and Daemons.
Space Marines
Space Marines are the most popular choice when buying because they have a lot of cool looking stuff. they are always painted to have a lot of overpowered people. The reality when choosing this army is that there are few units and they take a lot of work to perfect. Overall, they are overpowered humans.
Chaos Space Marines
They are the evil versions of Space Marines. They are less popular. They also have access to a lot of the Daemons and enjoy their benefits.
The Warhammer 40k world has a variety of races to be played, and half the battle is finding which works for you.
I recommend choosing a race that looks good for you.
There are 2 different off the table types of armies. The kind that are cheap to buy, but don't have a lot of units on the table
And the kind that are more costly, and have a lot more units on the table.
When I say units, I mean wads of people / monsters.
There are 9 general races that can be played, Space Marines, Chaos Space Marines, Tau, Eldar, Orks, Dark Eldar, Tyranids, Imperial Guard, and Daemons.
Space Marines
Space Marines are the most popular choice when buying because they have a lot of cool looking stuff. they are always painted to have a lot of overpowered people. The reality when choosing this army is that there are few units and they take a lot of work to perfect. Overall, they are overpowered humans.
Chaos Space Marines
They are the evil versions of Space Marines. They are less popular. They also have access to a lot of the Daemons and enjoy their benefits.
Monday, November 15, 2010
Rangers, The distraction you never had.
I love my rangers. I never back down on that. I just built a list that rangers have a hilariously funny role in.
My friend tells me I can reach any objective before anybody else I play against. He IS right.
I have 2 teams of rangers. 2 five man squads of pathfinders.
I Infiltrate them in to cover, where they take a shooting position for specific targets. Its a pretty normal role for rangers.
What if I play where its a desert or there is no cover?
Distractions.
Wait, what?
This is a really simple, but hilariously entertaining concept.
We always remove what is the biggest availaable priority. For me, its devastators, then terminators. For my enemies it will be my rangers. My rangers are a very big threat considering 1 squad dropped a devastator squad.
So what are we going to do? Shoot them down!! Bwahahaaa!!! Heres the sneaky part. The rangers go to ground. and looky there A. 4+ save! Some people have a hard time dying. Rangers included. They are going to waster their time taking them down while the rest of the board goes to crap.
But what about the terminators? The terminators are bound to deepstrike after me. That fine and dandy, and moreover the POINT. Everybody else can hop around and away from the terminators. Its a sad unfluffy win, but the moral here is that if you cant destroy it, you just ignore it or avoid it. Terminators aren't a threat if they cant do their job.
Just so this is public. terminators are a ELITE choice, not troop
Got a objective to hold? Nightpinner stall and drop the rangers on it.
Any other fun on rangers? Leave me a post if you actually read this
My friend tells me I can reach any objective before anybody else I play against. He IS right.
I have 2 teams of rangers. 2 five man squads of pathfinders.
I Infiltrate them in to cover, where they take a shooting position for specific targets. Its a pretty normal role for rangers.
What if I play where its a desert or there is no cover?
Distractions.
Wait, what?
This is a really simple, but hilariously entertaining concept.
We always remove what is the biggest availaable priority. For me, its devastators, then terminators. For my enemies it will be my rangers. My rangers are a very big threat considering 1 squad dropped a devastator squad.
So what are we going to do? Shoot them down!! Bwahahaaa!!! Heres the sneaky part. The rangers go to ground. and looky there A. 4+ save! Some people have a hard time dying. Rangers included. They are going to waster their time taking them down while the rest of the board goes to crap.
But what about the terminators? The terminators are bound to deepstrike after me. That fine and dandy, and moreover the POINT. Everybody else can hop around and away from the terminators. Its a sad unfluffy win, but the moral here is that if you cant destroy it, you just ignore it or avoid it. Terminators aren't a threat if they cant do their job.
Just so this is public. terminators are a ELITE choice, not troop
Got a objective to hold? Nightpinner stall and drop the rangers on it.
Any other fun on rangers? Leave me a post if you actually read this
Sunday, November 14, 2010
I'm Back!!! Finally
I closed the boxes on the Eldar owrld for a while, but I'm finally back. I'm going to see if I can rename the blog since I want to have a Space Marine player in here too. (I see a lot of re:'s coming, and everyone's welcome to comment) Random things show up a lot in my posts. I.e. Rants
Anyways heres to another 6 months of possible success!!!
Anyways heres to another 6 months of possible success!!!
Sunday, July 18, 2010
really? 500pt HQ
MY Imperial Guard friend has a 1000 pt. army. His HQ is storng meaty, impressive, blah blah blah. But when you destroy it, his army is screwed. After many long chats, I discover he's but in like 500 pts for his HQ, and he wonders why his army falters so.
My HQ? anything from 75-115 pts. I just dont see why i need that insane an HQ.
Eldar need supportive roles, and that is where the farseer helps a lot. Guide is always an obvious choice. The farseer can chill in back with static support or run around with a tankbuster and let their shots actually hit. (a recurring problem).
The thing with guard is that yes, the HQ is really awesome, but there are tons of other things that work that much better elsewhere, like a lot of tanks or big platoons. Its absolutely ridiculous!!
Simple Hq's that are easy to manage make a whole lot more sense
My HQ? anything from 75-115 pts. I just dont see why i need that insane an HQ.
Eldar need supportive roles, and that is where the farseer helps a lot. Guide is always an obvious choice. The farseer can chill in back with static support or run around with a tankbuster and let their shots actually hit. (a recurring problem).
The thing with guard is that yes, the HQ is really awesome, but there are tons of other things that work that much better elsewhere, like a lot of tanks or big platoons. Its absolutely ridiculous!!
Simple Hq's that are easy to manage make a whole lot more sense
Sunday, July 11, 2010
Making Eldar work
Over time I have found a large number of things that my army needs, and cover has never been an exception. With more of my fights going against the Imperium, i find myself trying desparately for cover saves all across the board. The rulebook has given me enough sneaky tricks worth abusing to make my army more killy.
The hard part about making cover is one thing. Who is the meat shield. Often, i split my army into a couple smaller groups to spread around responsibilty. MY army list is basics is a follows:
10 guardians
11 storm guardians w/ cover warlock
Guide farseer
3 Jetbikes
Falcon
Nightspinner
2 Vypers in separate units
2 War walkers
Wave Serpent
I usually put the Vehicles into 3 groups. The outflankers (war walkers) Highspeed (12"+ and still shoot, Vypers, Wave Serpents), and Slow-speed (6"-and shoot all, aka Falcon, and Nightspinner)
If you dont pick up on it yet, i enjoy the buddy system as well.
The War Walkers outflank, and while yes that is a Wildcard, are often effective regardless of which side htey deployed on.
The Wave Serpent often carries the Storm Guardians to a more up front position so they can do their job. The Vypers are loaded with Support fire to keepother vehicles off the Wave Serpent. In turn, the Wave Serpent provides cover for the Vypers, making them almost untargetable at the right angle, or at least giving them a nice 4+ save.
The Falcon is a tank-buster and will often get the attention of the occasional terminator who doesn't enjoy its company. The Nightspinner is there to tar pit and kill terminators before they do any damage. Until then, it fires long-range pain to anyone else on the board that moves.
The Eldar are about making parts of the army work together, and while something doesnt look good on paper, you just need to figure out a way to make it work. When you try pairs of units together then that is when things will start clicking for you.
The hard part about making cover is one thing. Who is the meat shield. Often, i split my army into a couple smaller groups to spread around responsibilty. MY army list is basics is a follows:
10 guardians
11 storm guardians w/ cover warlock
Guide farseer
3 Jetbikes
Falcon
Nightspinner
2 Vypers in separate units
2 War walkers
Wave Serpent
I usually put the Vehicles into 3 groups. The outflankers (war walkers) Highspeed (12"+ and still shoot, Vypers, Wave Serpents), and Slow-speed (6"-and shoot all, aka Falcon, and Nightspinner)
If you dont pick up on it yet, i enjoy the buddy system as well.
The War Walkers outflank, and while yes that is a Wildcard, are often effective regardless of which side htey deployed on.
The Wave Serpent often carries the Storm Guardians to a more up front position so they can do their job. The Vypers are loaded with Support fire to keepother vehicles off the Wave Serpent. In turn, the Wave Serpent provides cover for the Vypers, making them almost untargetable at the right angle, or at least giving them a nice 4+ save.
The Falcon is a tank-buster and will often get the attention of the occasional terminator who doesn't enjoy its company. The Nightspinner is there to tar pit and kill terminators before they do any damage. Until then, it fires long-range pain to anyone else on the board that moves.
The Eldar are about making parts of the army work together, and while something doesnt look good on paper, you just need to figure out a way to make it work. When you try pairs of units together then that is when things will start clicking for you.
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