Monday, April 26, 2010

Screwed Up findings: 1

Once again I bother to, quite foolishly, but none-the-less bother to read the history of the Eldar. Some of you no doubt haven't read it all. After a bunch of fluff-reading, what i find is this: Battles are just another ceremony in the craftworld. Autarchs spend hours just planning how the battle will work, and even if they win! REality lan has me making stuff on the fly for the most part, and even then, looking back, i notice i really did have a battle-script set up in the back of my head.

"Rangers infiltrate, drop devastators, terminators deep-strike to retaliate, Starcannon War Walker outflanks to drop the terminators, Swooping hawks deppstrike between the commander and the dreadnought nad prepare to take down whichever is closer after scatter... etc."

That actually is how a battle went down.

still kind of creepy. its a lot like hte mythic cycles based around hte gods. With a War God (Kaela Mensha Khaine, rest in peace, friend) it actually makes sense in concept, but it still kinda ticks me off that it happens

Sunday, April 18, 2010

Ping Pong ball Assault

This is another one of my fun toys that I use or at least dream of using. For the most part its pretty straight up ridiculous, but with the right upgrades, my dedicated transport can move 36 inches and hte stuff inside can still hop out and assault.

Heres how i get my 36 inches: Wave Serpents are fast skimmers, giving them up to 24" move and a 4+ cover save when shot at. If i give my wave serpent a set of star engines, I get another 12" in hte shooting phase. Now granted that the chance of me getting torn apart if i do this is greatly increased, but thats the whole idea of hte tactic.

A weaponless serpent flies into battle with not but the best fleeting assaulting unit I have, (banshees, or harlequins) and rams the first vehicle at Strength 10 (11, 8 from 24 in., 2 from armor 12, and 1 from being a tank. Then, should i be penetrated, Strentgh 8 minimum from moving so fast, there is a 2 in 3 chance of my assaulting unit hopping out to bring greetings to all of the local enemies, assuming they pass pinning. If they glance, there is a 1 in 3 chance of the other result.

Then if the is still alive, failure to penetrate, failure to get wreck, etc., we ram it again, this time for only strength 6, but still enough to cause mayhem if i for some reason (*cough*) rammed a leman russ in hte face, or any side of land raider.

All in all i lose a killpoint, but the other team just lost at least 2, the first vehicle i rammed, and the unit that was inside it. I find this tactic quite strange, yet equally hilarious. For 110 points, its not exactly a land raider, but it can do just as well for the same points.

Thursday, April 8, 2010

Assault = Mobility??

There are a boatload of quotes I see flying around in real life and in blogs, and from this game here are a few:

Power percieved is power achieved

Power in numbers

The best offence is the best defence

Every action has an equal (or not) and opposite reaction

Now this is where I'm taking this next. Your fighting on a jam packed table with easily hundreds of models on the table, stuffing deployment zones full. Now while yes I am a Eldar player, I use what I consider scary (power percieved is power achieved), Terminators. Those buggers deepstrike, outflank, whatever, and assault the first thing in sight.

All of the sudden, the other guy lost a chunk of his army fast. As a Reaction (Every action has an equal/unequal reaction, he throws even more things into the assault planning for the terminators to slowly die off (power in numbers).

Lather, rinse and repeat, his entire army is busy being ripped to shreds while your army slides to take objectives / bases / killpoints.

Unfortunately with the new twist 5th edition has taken on, we are now faced with how to deal with tanks. and while No, he wont always take the bait, and in mobile armies. He just slides away from terinators. Slower armies will take hte bait, hopefully obscuring his tanks.

Either which way, you just shut down most of his army. Especially if you just got in his deployment zone by some miracle.

The mobility:

What I try to shoot for, is fighting armies that A) i only kill it off completely if I roll 6's, or B) wont annhilate me next turn. I commonly refer to it as a 2 phase assault. With terminators, this becomes extremely hard, 4+ to hit, 3+ to wound, and NO armour saves allowed. And at 3 attacks on the charge, we just became chopped up elf meat. (not delicious). Either which way, you now get a d6 conolidation and another 6 in. (plus another D6 with fleet), and then 6 in if your in assault range. That could result in as much as 24 in. movement. That's mobility. The only other nonvehicle that can pull that off is bikes and jetbikes. And thats including Eldar jetbikes, as 6 in assault move counts as a voluntary action, not allowed if you turboboost.

So yea, 24 in just because you assaulted once, and did it again is probably he best toy in the fleet arsenal. But only if you do it right


Check you codexes, because I may be wrong, are there any assaulting units in your codex with fleet that pull that kind of attention?? Stories are good. Follow if you can!

Friday, April 2, 2010

First Tournament

This is another one of my random posts, or so it will be I'm hoping when I finally get some more fans, or at least some. But I am so excited about this right now, it's hard to contain my excitement!

I'm playing at the weekly tournament most likely being annhilated more often than not, but thats what I should expect. Also as it turns out, it will ne the soonest oppurtunity to toy around with this new style of massacreing I showed yesterday. I have so far a 750, 400 combat patrol, and a 1000 army. But with no idea what is going to become of any of them, we will find out. More hopefully tomorrow!

If you guys who find this have any friends in the Warhammer 40k area, please send them my way, I am in desparate need of advice, comments, e-mails, etc.

Thursday, April 1, 2010

Null Deployment Model

This is a concept that I throw out a little early on as it's where my army is currently headed. I would like to thank Fritz/ Way of Saim-Hann (working on links too).



So far I find this a great toy agaisnt some of my crazy friends who I think may have beaten me to this concept. It plays on about 5 key things 1) your ability to get in on time 2) outflank and deepstrike 3) Assault, lots of scary assault 4) infiltrators 5) a menacing distraction.


Essentially what ends up happening is something like this. Now using Tau as a good example but this concept works well against other armies.

Tau: Okay i've got my stuff hidden behind terrain (ready to peep out of nowhere to blow up your wimpy little vehicles)

Me:Okay sounds good, you have any infiltrators?

Tau: you still have to deploy

Me: I did

Tau: Bwuh!?!?

Me: i reserve everything. So you have any infiltrators?

Tau: Yea, (mental What is going on)

(Tau infiltrates)

Me: MY turn...

(Me Infiltrates)

(Roll off etc.)



What i just did was throw my opponent the biggest possible curveball i possibly could. HE expects to jump out from behind his walls throw missile pods at me while i run up the board to gain a vantage point. What I did was give him nothing but a single squad chilling in some cover to pretend to hurt.



After about 2 rounds of shooting or so, my stuff flies in teleports in, etc., from just about every table edge i want to. The tau player who i know personally very well says the deep striking is hands down the scariest thing to happen to him. Especially since the tau are good at anything but assault. (moving and shooting) As a bonus point the army just moved in all together which never fails to scare someone, especially when its right next to your, well, your LASCANNONS, that thing your brought in to tear me down real fast, yea, well, its dead. Especially since 1: technically i got the first round of effectiveness later in the game. meaning at worst like 5 rounds of being shot at for us expensive-modeled players to deal with.



Heres as example list of what i get to play with for about 750 points using hte above model.



HQ: Autarch w/ Warp jump Generator, Fusion Gun, Scorpion Chainsword, 110pts.

Elite: 5 Fire Dragons 80pts
Elite: 5 Striking Scorpions, Ex w/ ShadowStrike, and Biting Blade, 117
Elite: Wave Serpent (most likely wiht the scorpions), TL Shuriken Cannon, Star Engines. (115)

Troop: 5 Dire Avengers, 60
Troop: 5 Rangers, 95 pts.

Fast Attack: 5 Swooping Hawks (105)

Heavy Support: Falcon w/ Scatter Laser, Shuriken Cannon, 140pts.
Heavy Support: War Walker w/ 2 Shuriken Cannons, 40 pts.

Now if you havent picked up on it, I'm starting to take the advice of a Tyranid player (probably dumb, but oh well), and trying my hand at an assaulting army, plus it helps with things like the assault, lots of scary assault covered above. But im going to go through each of hte above things one at a time as to why i got that stuff

Autarch: Mostly what he's there for is that +1 to my reserves roles. This is my easy way into making sure everything gets on the table as close to the same time as possible. His Fusion gun is there for that little extra boost of antitank support and the sword for tearing apart whatever was inside and for some reason survived, while the dragons sneak on to a transport for the next tank.

Fire Dragons: Antitank, Since they are slow it never hurts to put them in a transport especially when you have someone like another one of my crazy friends who finds it oh so hilarious to outflank his chimera right next to your important squads, the farseer guiding hte weapon platforms, etc. Plus they are assault weapons, so everybody wins.

Striking Scorpions: These guys add a serious anti anything punch to whatever they are attacking, S4 on everyone and up ot S8 on the Exarch, put them in a transport, and blam you have a serious killing machine for the Scoprions to chill in while all hel breaks loose oustide. Heres a funny concept i found out earlier today when i was trying this army out...

Wave Serpent with the Scorions JUST outflanked in their Wave Serpent with the Star Engines, ram Walker A, wrecking it, Star Engine ram Walker B, stunning it. Death or glory with a missile launcher passes, (oh crap), and explodes the Serpent!!! Needless to say the Scorpions had to come out, pass pinning and pulling through unscathed, only to run and assault a farseer who had charged my Hawks.

Dire Avengers, these are there mostly to harass the infiltrators who came on my end, assault them etc.

Rangers: Distraction/Attraction. They come with infiltrate, and they get a bonus +1 to their cover save. Put them in a forest and we got 3+ cover saves.

Swooping Hawks: These guys are Okay at assault but i rather throw hten at a tank and shove some haywire grenades into its armor. Deepstrike them in to harass a big squad with hte grenade pack, and we have a seriously screwed opponent who just happens to hate your guts!

Falcon: Create a little chaos wherever i please. =D

War Walker, To be honest, i was running low on points, and not seing anywhere else to put points, i decided to throw in someting that on average, NOONE could possibly destroy it unless they had a powerfist lying around in their back pocket, especialy against guard, it held an entire IG veteran squad for about 20 turns. (we just decided i won after about 5) Scout mve grants outflank, and the Canonons toss in a little extra support if theirs nothing for me to assault at the moment.

So, how do you new or experienced readers feel about this concept, work/fail? how would you guys run around your army, change things around

Here We Go

Hey Readers who randomly find this!

This is a blog for my perspective of the Warhammer 40k game.

As you may notice, this is via an Eldar player. I play around with tactics i find lying around at other places and give my view on hte same concept. For Instance, the Null Deployment model from Way of Saim-Hann. I also toyed around with some of hte jetbike tactica, but more on that later.

Also if i have the time i might throw in a battle report or 2, just for kicks and to show how some of hte plans pan out. As i catch on to how to use this i will also try my hand at throwing in some pictures of my army. Toss in some guides on how to, etc...

But also some of the weaknesses of both your and my army and if i'm lucky how to run around htem. Throw some comments at me and i will see what happens...