This is another one of my fun toys that I use or at least dream of using. For the most part its pretty straight up ridiculous, but with the right upgrades, my dedicated transport can move 36 inches and hte stuff inside can still hop out and assault.
Heres how i get my 36 inches: Wave Serpents are fast skimmers, giving them up to 24" move and a 4+ cover save when shot at. If i give my wave serpent a set of star engines, I get another 12" in hte shooting phase. Now granted that the chance of me getting torn apart if i do this is greatly increased, but thats the whole idea of hte tactic.
A weaponless serpent flies into battle with not but the best fleeting assaulting unit I have, (banshees, or harlequins) and rams the first vehicle at Strength 10 (11, 8 from 24 in., 2 from armor 12, and 1 from being a tank. Then, should i be penetrated, Strentgh 8 minimum from moving so fast, there is a 2 in 3 chance of my assaulting unit hopping out to bring greetings to all of the local enemies, assuming they pass pinning. If they glance, there is a 1 in 3 chance of the other result.
Then if the is still alive, failure to penetrate, failure to get wreck, etc., we ram it again, this time for only strength 6, but still enough to cause mayhem if i for some reason (*cough*) rammed a leman russ in hte face, or any side of land raider.
All in all i lose a killpoint, but the other team just lost at least 2, the first vehicle i rammed, and the unit that was inside it. I find this tactic quite strange, yet equally hilarious. For 110 points, its not exactly a land raider, but it can do just as well for the same points.
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